Create a mote of flame at your fingertips. You can attack at close range with the mote. An advantaged attack made with mote breaks 1d4 stance.
Create a shard of ice in your hand. You can attack at close range with the shard. An advantaged attack made with the shard breaks 1d4 stance.
Create a mass of water between your hands. You can attack at close range with the water. An advantaged attack made with the water breaks 1d4 stance.
Control a mass of earth that you touch. You can attack with the earth at close range. An advantaged attack made with the earth breaks 1d4 stance.
You are closely tied to one specific animal that you have a special bond with. Choose a small animal to be your companion. The type of animal you are bonded to should reflect the God origin of your blessing.
Your animal companion occupies a slot of your inventory as a 'Pet'.
You can communicate with your animal in a way you both understand.
For the purposes of positioning (i.e. flanking), your animal companion counts as an ally.
Your animal can move on its own. It can take actions appropriate to itself if you use your own action to command it to do so.
You may recover the stance of a close, willing creature by 1d4.
You may move 1 extra zone as part of your movement.
One of your limbs is reinforced by this blessing. You can attack with this limb at close range. An advantaged attack made with this limb breaks 1d4 stance.
When you make an advantaged attack with a two-handed, bladed weapon, you may instead attack 2 targets if you have advantage over them both.